INTERACTIVE MATERIALITY
Elective

Nowadays most user interfaces contain screens and buttons that are not really natural in their use. The way we use these products do not relate to our instincts, they do not really rely on our sensory and perception motor skills. In this course we explored the possibilities of a shape changing interface which relies to the sensory and perceptual motor skills that would interact with the user in a more intuitive meaningful way. We approached this challenge by designing an artefact that contains human characteristics by mimicking breathing and allowing the user to interact with it in a continuous action-perception loop. This paper aimed to explore how an interactive artefact can rely on sensory and perception motor skills by especially focusing on an aesthetic interaction.

Elective Master 1.1

Together with: Julia van Zilt and Ahmad Issa

My key learning points: Sensitivity towards Interaction design; Aesthetics of interaction; Shape changing interfaces; Ideation and prototyping as a means to translate subtleties (subtle aesthetic qualities) in form, perception, material, movement and interaction; Theoretical principles of aesthetics.

Breeze is an artefact which breathes, as one moves closer and touches it, it reveals its heartbeat to you. Breeze is made out of a mdf shell and a soft breathing top. This upper part is made out of a flexible semi-transparent fabric printed upon with filaflex. The pattern is made out of repetitive organic shapes that are printed upon the fabric when in its expanded state. This textile, after printing and removal of the textile from the 3D printer, then contracts and a hilly surface appears.

PROCESS VIDEO

FINAL VIDEO